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I'm a game programmer and software engineer with around 10 years in the industry. I've mostly worked with Unreal Engine and Unity professionally, and I've been using Godot for a while now on personal projects (gotta support the open-source gang). That said, I'm always happy to pick up whatever engine or tech a project needs.

I've shipped games on PC and consoles, and ported titles to Switch, PS4, and Xbox One. Over the years I've touched a bit of everything: gameplay, architecture, AI, tools, shaders, audio, optimization... which is honestly one of my favorite things about this job.

I work best in small teams where everyone wears a few hats and your work has a real impact on the project. I care about writing clean code and doing things properly, but I'm not precious about it: shipping matters too. I also enjoy web development, which is how this portfolio came to be.

And when I'm not at a screen, I'm probably playing guitar (arguably with more bugs than my code).

Experience Side Projects